Overview

An ambitious role-playing game set in Raymond E. Feist's Midkemia fantasy universe. Breaking away from grid-restricted dungeon crawlers of the period, Krondor utilized a hybrid engine featuring first-person structural exploration across a vast, step-free open world, transitioning to an isometric tactical turn-based grid for physical combat arrays.

Visual Archive

Behind The Scenes

A Literary Layout Structure

The entire game is uniquely constructed like a fantasy novel, split into separate narrative chapters. Each phase includes rich, highly detailed descriptive text parsing that reads exactly like Feist’s prose, reacting dynamically to whatever activities your characters engage in.

Unforgiving Survival Mechanics

Krondor introduced deep, tactical realism filters. Weapons and armor degrade with use, wounds rot if not treated with herbal poultices, and item lockchests require solving complex riddle interfaces, setting a massive programmatic precedent for realistic world-building.