Overview
In 1924, renowned artist Jeremy Hartwood apparently hangs himself in the loft of his Louisiana mansion, Derceto. Players choose to play as either private investigator Edward Carnby or Hartwood's niece, Emily. Upon entering the creepy, isolated house, the doors mysteriously slam shut, trapping you inside.
What begins as a simple suicide investigation quickly devolves into a desperate fight for survival against zombies, giant rats, and deeply unsettling Lovecraftian horrors. Ammo is incredibly scarce, forcing players to rely on their wits, read terrifying journals for clues, and solve environmental puzzles to survive the night.
Visual Archive
Behind The Scenes
The Survival Horror Blueprint
Four years before Resident Evil made the genre a global phenomenon on the PlayStation, Frédérick Raynal created the exact blueprint for it here. The combination of limited resources, "tank" controls, puzzle-solving, and a deeply isolating atmosphere defined the core mechanics of "survival horror."
3D on 2D
To achieve a cinematic, horror-movie feel on limited PC hardware, the game used flat-shaded 3D polygonal character models superimposed over gorgeous, fixed-angle 2D pre-rendered backgrounds. This allowed the developers to carefully control what the player could (and couldn't) see, building masterful, claustrophobic tension.