Overview

When King Graham returns from a leisurely walk, he is horrified to discover that Castle Daventry—along with his entire family—has vanished without a trace, magically stolen by the vengeful wizard Mordack.

With the kingdom gone, Graham's only witness is a talking owl named Cedric. Aided by the aging wizard Crispin, Graham must journey across the endless deserts of Serenia, survive freezing snowy mountains, and sail across treacherous oceans to reach Mordack's island fortress and save his royal family before they are fed to a stray cat.

Visual Archive

Behind The Scenes

The End of the Text Parser
King's Quest V represented a monumental technological and design leap for Sierra On-Line. It was the premiere of the SCI1 engine, which completely abandoned the traditional text parser (typing "get key" or "look tree") in favor of a modern, icon-based point-and-click interface. Players could now just select a walking icon, an eye, a hand, or a mouth to interact with the world.

A Visual Masterpiece
Instead of drawing backgrounds with digital vector lines like previous games, Sierra hired traditional artists to paint every single background on canvas. These paintings were then digitally scanned into the game, utilizing the full power of the new 256-color VGA graphics cards.

  • The CD-ROM Revolution: It was later re-released on CD-ROM, featuring full voice acting. It became famous (and slightly infamous) for the voice of Cedric the Owl, and for being one of the first games to push the new CD medium.
  • Unforgiving Design: Despite its beauty, it is legendary for its brutal "dead ends." If you ate a pie at the beginning of the game instead of saving it, or failed to rescue a random rat from a cat, you would find yourself completely unable to finish the game hours later.